
Claim Territory
Borders grow with your cities.
Claim territory, master technologies, and lead your nation through history.
The Game
A historical real-time strategy game for PC. Build cities, push your borders outward, research in your library and guide your nation from the first temples to the modern skyline.

Borders grow with your cities.

From antiquity to the modern era.

Write your nation's story in a sweeping campaign.
The Ages
Advance from tribal halls to marble forums and stone keeps. Each age changes how you build, fight and trade - and how your cities look.

Tribes raise halls of thatch and timber and the first circles of stone.

Marble forums, legions, harbours and the first great wonders.

Stone keeps, walled cities and cathedrals that rise for generations.

Age after age is on the way - all the way to the modern skyline - each one rebuilding your world.
The Nations
Every nation is a people of its own: its own story through the ages, its own buildings, warriors and wonders, and a ruler with a temper of his own. More nations will join them.
The English
In the Dawn Age they are Neolithic Britons, raising roundhouses of wattle and thatch behind palisades and timber circles. Rome brings them walls and bathhouses; the Middle Ages, cathedrals and the Tower of London.
The Saracens
Their Dawn Age tribe builds round mudbrick houses on stone footings, flat roofs reached by ladders, and the first walled town with its tower. Then come the caravan cities of the Roman East and, in the Middle Ages, the domes and gardens of Jerusalem, Baghdad and Granada.
The Franks
As Gaulish tribes they raise longhouses on rows of oak posts and the standing stones of Carnac. Roman Gaul gives them temples, arenas and aqueducts; Charlemagne's kingdom, chapels, abbeys and cathedrals.
The Byzantines
Their Aegean tribe builds whitewashed houses round the chief's megaron, behind rings of dry-stone walls. Greece and Rome give them the Parthenon and the Colossus; Byzantium, the great dome of Hagia Sophia and the walls of Constantinople.
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